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SetPickupModel
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Sets the model of a pickup.
Name | Description |
---|---|
pickupid | The ID of the pickup. |
model | The model to set. |
bool:update = true | Update pickup for everyone. (true/false) |
Returns
This function always returns true.
Examples
new g_Pickup;
public OnGameModeInit()
{
g_Pickup = CreatePickup(1239, 1, 1686.6160, 1455.4277, 10.7705, -1);
SetPickupModel(g_Pickup, 1210);
return 1;
}
Related Functions
- CreatePickup: Create a pickup.
- AddStaticPickup: Add a static pickup.
- DestroyPickup: Destroy a pickup.
- IsValidPickup: Checks if a pickup is valid.
- IsPickupStreamedIn: Checks if a pickup is streamed in for a specific player.
- IsPickupHiddenForPlayer: Checks if a pickup is hidden for a specific player.
- SetPickupPos: Sets the position of a pickup.
- GetPickupPos: Gets the coordinates of a pickup.
- GetPickupModel: Gets the model ID of a pickup.
- SetPickupType: Sets the type of a pickup.
- GetPickupType: Gets the type of a pickup.
- SetPickupVirtualWorld: Sets the virtual world ID of a pickup.
- GetPickupVirtualWorld: Gets the virtual world ID of a pickup.
- ShowPickupForPlayer: Shows a pickup for a specific player.
- HidePickupForPlayer: Hides a pickup for a specific player.
- SetPickupForPlayer: Adjusts the pickup model, type, and position for a specific player.