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SetPlayerObjectNoCameraCollision
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Toggles a player object camera collision.
Name | Description |
---|---|
playerid | The playerID the object belongs to. |
objectid | The ID of the object you want to toggle. |
Returns
true
- The function was executed successfully.
false
- The function failed to execute. The object specified does not exist.
Examples
public OnPlayerObjectMoved(playerid, objectid)
{
new Float:objX, Float:objY, Float:objZ;
GetPlayerObjectPos(playerid, objectid, objX, objY, objZ);
if (objX >= 3000.0 && objY >= 3000.0)
{
SetPlayerObjectNoCameraCollision(playerid, objectid);
}
return 1;
}
Notes
tip
This does not work inside the normal SA map boundaries.
Related Functions
- SetObjectNoCameraCollision: Disables collisions between camera and object.