DisablePlayerRaceCheckpoint
Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.
Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.
Get the location of the current race checkpoint.
Check if the player is inside their current set race checkpoint (SetPlayerRaceCheckpoint).
Check if the player currently has a race checkpoint visible.
Deze callback wordt aangeroepen wanneer een speler een race-checkpoint binnengaat.
Deze callback wordt aangeroepen wanneer een speler de race-checkpoint verlaat.
Creates a race checkpoint.