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Porting to open.mp

· 8 min aby przeczytać
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SA:MP has been stuck in limbo for years, with no updates and plenty of workarounds just to keep things running. open.mp changes that—it's a full rewrite that fixes long-standing issues, improves scripting, and removes old limits while keeping your existing code working. But what does that actually mean for you? Let's break it down.

Release Candidate 1

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It's finally here! 🎉 After years of development, rewrites, and challenges, we're excited to introduce Release Candidate 1 (RC1) of the open.mp server. This marks a major step towards our official 1.0 release, bringing significant updates, features, and improvements.

How can I join the team?

· 2 min aby przeczytać
Potassium

Want to be part of the open.mp team? We get this question a lot, so here's how you can contribute and get involved!

10,000 Members!

· 3 min aby przeczytać
Potassium

We just hit an incredible milestone—10,000 users in our Discord! 🎉 It's been a while, so here's a quick update on what's been happening and what's next for open.mp.

SA-MP Android (Mobile Version)

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Potassium

We've been getting a lot of questions about SA-MP for Android, so we wanted to share our thoughts and plans for a legal multiplayer alternative.

Live Podcast

· 62 min aby przeczytać
Potassium

We recently hosted a live Q&A podcast with the open.mp dev team, covering everything from project updates and scripting improvements to future plans and community involvement. If you missed it, you can watch the full recording here!

open.mp API design

· 17 min aby przeczytać
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A key focus of open.mp is maintaining backward compatibility—your existing SA:MP scripts will continue to work as-is. However, open.mp also introduces improvements to fix inconsistencies and make scripting more intuitive and powerful.

Here's a look at some common SA:MP issues we're addressing and how open.mp enhances the experience.

Testing in open.mp

· 6 min aby przeczytać
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Testing in SA:MP has always been challenging, but open.mp introduces new tools to make it easier and more efficient. With an open-source codebase, enhanced debugging tools, and a powerful new "mock" library for simulating player interactions, testing is now more automated and reliable than ever.