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OnVehicleDeath

Description

This callback is called when a vehicle is destroyed - either by exploding or becoming submerged in water.

NameDescription
vehicleidThe ID of the vehicle that was destroyed.
killeridThe ID of the player that reported (synced) the vehicle's destruction (name is misleading). Generally the driver or a passenger (if any) or the closest player.

Returns

It is always called first in filterscripts.

Examples

public OnVehicleDeath(vehicleid, killerid)
{
new string[64];
format(string, sizeof(string), "Vehicle %i was destroyed. Reported by player %i.", vehicleid, killerid);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}

Notes

wskazówka
  • This callback will also be called when a vehicle enters water, but the vehicle can be saved from destruction by teleportation or driving out (if only partially submerged).
  • The callback won't be called a second time, and the vehicle may disappear when the driver exits, or after a short time.

The following callbacks might be useful, as they're related to this callback in one way or another.

The following functions might be useful, as they're related to this callback in one way or another.