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DisablePlayerCheckpoint

Description

Disables (hides/destroys) a player's set checkpoint. Players can only have a single checkpoint set at a time. Checkpoints don't need to be disabled before setting another one.

NameDescription
playeridThe ID of the player whose checkpoint to disable.

Returns

true - The function executed successfully. Success is also returned if the player doesn't have a checkpoint shown already.

false - The function failed to execute. This means the player is not connected.

Examples

public OnPlayerEnterCheckpoint(playerid)
{
DisablePlayerCheckpoint(playerid);
return 1;
}