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GetGravity

Description

Get the currently global gravity.

Examples

SA-MP server:

#include <a_samp>

#if !defined GetGravity
native Float:GetGravity();
#endif

public OnGameModeInit()
{
printf("Current gravity: %f", GetGravity());
return 1;
}

open.mp server:

#include <open.mp>

public OnGameModeInit()
{
printf("Current gravity: %f", GetGravity());
return 1;
}

Notes

warning

In SA-MP Server this function is not defined by default. Add 'native Float:GetGravity();' under the inclusion of a_samp.inc to use it.