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GetPlayerHealth

Description

The function GetPlayerHealth allows you to retrieve the health of a player. Useful for cheat detection, among other things.

NameDescription
playeridThe ID of the player.
&Float:healthFloat to store health, passed by reference.

Returns

true - success

false - failure (i.e. player not connected).

The player's health is stored in the specified variable.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/doctor", true) == 0)
{
// Sets players health to 50 if it was lower than
// 50 before, as soon as he typed /doctor

new Float:health;
GetPlayerHealth(playerid, health);

if (health < 50.0)
{
SetPlayerHealth(playerid, 50.0);
}
return 1;
}
return 0;
}

Notes

warning

Even though the health can be set to near infinite values on the server side, the individual clients will only report values up to 255. Anything higher will wrap around; 256 becomes 0, 257 becomes 1, etc. Health is obtained rounded to integers: set 50.15, but get 50.0