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GetPlayerKeys

Description

Check which keys a player is pressing.

NameDescription
playeridThe ID of the player to get the keys of.
&KEY:keysA set of bits containing the player's key states. This value is what is called a bit mask. Click here for a list of keys.
updownUp/down state.
leftrightLeft/right state.

Returns

The keys are stored in the specified variables.

Examples

public OnPlayerUpdate(playerid)
{
new
KEY:keys, updown, leftright;

GetPlayerKeys(playerid, keys, updown, leftright);

if (updown == KEY_UP)
{
SendClientMessage(playerid, -1, "UP");
}
else if (updown == KEY_DOWN)
{
SendClientMessage(playerid, -1, "DOWN");
}

if (leftright == KEY_LEFT)
{
SendClientMessage(playerid, -1, "LEFT");
}
else if (leftright == KEY_RIGHT)
{
SendClientMessage(playerid, -1, "RIGHT");
}

return 1;
}

Notes

warning

Only the FUNCTION of keys can be detected; not actual keys. For example, it is not possible to detect if a player presses SPACE, but you can detect if they press SPRINT (which can be mapped (assigned/binded) to ANY key (but is space by default)).

As of update 0.3.7, the keys "A" and "D" are not recognized when in a vehicle. However, keys "W" and "S" can be detected with the "keys" parameter.