GetPlayerObjectAttachedOffset
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Get the attachment offset and rotation of a player-object.
Name | Description |
---|---|
playerid | The ID of the player. |
objectid | The ID of the player-object to get the offset and rotation of. |
&Float:offsetX | A float variable in which to store the offsetX coordinate, passed by reference. |
&Float:offsetY | A float variable in which to store the offsetY coordinate, passed by reference. |
&Float:offsetZ | A float variable in which to store the offsetZ coordinate, passed by reference. |
&Float:rotationX | A float variable in which to store the rotationX coordinate, passed by reference. |
&Float:rotationY | A float variable in which to store the rotationY coordinate, passed by reference. |
&Float:rotationZ | A float variable in which to store the rotationZ coordinate, passed by reference. |
Returns
true
- The function was executed successfully.
false
- The function failed to execute. The object specified does not exist.
Examples
new
Float:offsetX,
Float:offsetY,
Float:offsetZ,
Float:rotationX,
Float:rotationY,
Float:rotationZ;
GetPlayerObjectAttachedOffset(playerid, playerobjectid, offsetX, offsetY, offsetZ, rotationX, rotationY, rotationZ);
Related Functions
- GetPlayerObjectAttachedData: Get the attachment data of a player-object.
- GetObjectAttachedOffset: Get the attachment offset and rotation of an object.