NPC_GetVehicle
warning
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the vehicle ID of an NPC's current vehicle.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the vehicle ID the NPC is in, or INVALID_VEHICLE_ID if not in any vehicle.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkvehicle", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new vehicleid = NPC_GetVehicle(npcid);
if (vehicleid == INVALID_VEHICLE_ID)
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d is not in any vehicle.", npcid);
else
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is in vehicle: %d", npcid, vehicleid);
return 1;
}
return 0;
}
Notes
- Returns INVALID_VEHICLE_ID if the NPC is not in any vehicle
Related Functions
- NPC_GetVehicleID: Alternative function with identical behavior
- NPC_GetVehicleSeat: Get NPC's seat in vehicle
- NPC_PutInVehicle: Put NPC in vehicle
- NPC_RemoveFromVehicle: Remove NPC from vehicle
Related Callbacks
No specific callbacks are triggered by this function.