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NPC_SetInterior

ostrzeżenie

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets the interior of an NPC.

NameDescription
npcidThe ID of the NPC
interioridThe interior ID to set

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setinterior ", true, 13))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new interiorid = strval(cmdtext[13]);
if (interiorid < 0 || interiorid > 255)
return SendClientMessage(playerid, 0xFF0000FF, "Interior ID must be between 0 and 255.");

NPC_SetInterior(npcid, interiorid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d interior set to %d", npcid, interiorid);

return 1;
}
return 0;
}

Notes​

  • Interior 0 is the main world (outside)
  • Make sure to set appropriate coordinates for each interior