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NPC_SetSpecialAction

ostrzeżenie

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets an NPC's special action state, such as sitting, smoking, drinking, etc.

NameDescription
npcidThe ID of the NPC
actionThe special action ID to set

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setspecialaction ", true, 18))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new actionid = strval(cmdtext[18]);

NPC_SetSpecialAction(npcid, SPECIAL_ACTION:actionid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d special action set to %d", npcid, actionid);

return 1;
}
return 0;
}

Notes​

  • Use SPECIAL_ACTION_NONE to clear the current action
  • Some actions may conflict with movement or other activities

No specific callbacks are triggered by this function.