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NPC_SetWeaponSkillLevel

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Sets the weapon skill level for an NPC.

NameDescription
npcidThe ID of the NPC
skillThe weapon skill type (WEAPONSKILL)
levelThe skill level to set (0-999)

Returns

Returns true on success, false on failure.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setweaponskill ", true, 16))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new level = strval(cmdtext[16]);

NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_PISTOL, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_PISTOL_SILENCED, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_DESERT_EAGLE, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_SHOTGUN, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_MICRO_UZI, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_MP5, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_AK47, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_M4, level);
NPC_SetWeaponSkillLevel(npcid, WEAPONSKILL_SNIPERRIFLE, level);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d all weapon skills set to %d", npcid, level);
return 1;
}
return 0;
}

Notes

  • Weapon skill affects accuracy and shooting behavior
  • Skill level ranges from 0 (poor) to 999 (hitman)
  • Different weapon types have different skill categories