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NetStats_BytesReceived

Description

Gets the amount of data (in bytes) that the server has received from the player.

NameDescription
playeridThe ID of the player to get the data from.

Returns

This function returns the number of bytes the server has received from the player.

0 is returned if the player is not connected.

Examples

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/bytesreceived"))
{
new szString[144];
format(szString, sizeof(szString), "You have sent %i bytes of information to the server.", NetStats_BytesReceived(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}