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PlayerGangZoneDestroy

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

Destroy player gangzone.

NameDescription
playeridThe ID of the player to whom the player gangzone will be destroyed.
zoneidThe ID of the player gangzone for destroy.

Returns

1: The function executed successfully.

0: The function failed to execute. The gangzone specified does not exist.

Examples

// This variable is used to store the id of the gangzone
// so that we can use it throught the script
new gGangZoneID[MAX_PLAYERS] = {INVALID_GANG_ZONE, ...};

public OnPlayerConnect(playerid)
{
// Create the gangzone
gGangZoneID[playerid] = CreatePlayerGangZone(playerid, 2236.1475, 2424.7266, 2319.1636, 2502.4348);
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
// Check for the existence of gangzone and if it exists, destroy it
if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid]))
{
PlayerGangZoneDestroy(playerid, gGangZoneID[playerid]);
gGangZoneID[playerid] = INVALID_GANG_ZONE;
}
return 1;
}