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RemoveBuildingForPlayer

Description

Removes a standard San Andreas model for a single player within a specified range.

NameDescription
playeridThe ID of the player to remove the objects for.
modelidThe model to remove.
Float:centerXThe X coordinate around which the objects will be removed.
Float:centerYThe Y coordinate around which the objects will be removed.
Float:centerZThe Z coordinate around which the objects will be removed.
Float:radiusThe radius around the specified point to remove objects with the specified model.

Returns

This function does not return any specific values.

Examples

public OnPlayerConnect(playerid)
{
// When the player connects, objects with model 615 will be removed within a
// range of 200.0 from the point 0.0, 0.0, 0.0, which is the center of San Andreas.
RemoveBuildingForPlayer(playerid, 615, 0.0, 0.0, 0.0, 200.0);
return 1;
}

public OnPlayerConnect(playerid)
{
// When the player connects, all map objects will be removed.
RemoveBuildingForPlayer(playerid, -1, 0.0, 0.0, 0.0, 6000.0);
return 1;
}

Notes

wskazówka

You can use -1 for the modelid to remove all objects within the specified radius.

warning
  • There appears to be a limit of around 1000 lines/objects. There is no workaround.
  • When removing the same object for a player, they will crash. Commonly, players crash when reconnecting to the server because the server removes buildings on OnPlayerConnect.