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SetObjectMaterial

Description

Replace the texture of an object with the texture from another model in the game.

NameDescription
objectidThe ID of the object to change the texture of
materialIndexThe material index on the object to change (0 to 15)
modelidThe modelid on which the replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the texture.
const textureLibrary[]The name of the txd file which contains the replacement texture (use "none" if not required)
const textureName[]The name of the texture to use as the replacement (use "none" if not required)
materialColourThe object color to set, as an integer or hex in ARGB color format. Using 0 keeps the existing material color.

Returns

true - The function was executed successfully.

false - The function failed to execute.

Examples

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/mycommand", true))
{
new
Float:x, Float:y, Float:z,
myObject;

GetPlayerPos(playerid, x, y, z);
myObject = CreateObject(19371, x, y, z+0.5, 0.0, 0.0, 0.0, 300.0);
SetObjectMaterial(myObject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);
// Replaces the texture of our object with the texture of object 19341
return 1;
}
return 0;
}

Notes

wskazówka

Vertex lighting of the object will disappear if material color is changed.

warning

You MUST use ARGB color format, not RGBA like used in client messages etc.

Advanaced Map Editors