SetPlayerWorldBounds
Description
Set the world boundaries for a player. Players can not go out of the boundaries (they will be pushed back in).
| Name | Description | 
|---|---|
| playerid | The ID of the player to set the world boundaries of. | 
| Float:maxX | The maximum X coordinate the player can go to. | 
| Float:minX | The minimum X coordinate the player can go to. | 
| Float:maxY | The maximum Y coordinate the player can go to. | 
| Float:minY | The minimum Y coordinate the player can go to. | 
Returns
This function does not return any specific values.
Examples
public OnPlayerSpawn(playerid)
{
    SetPlayerWorldBounds(playerid, 20.0, 0.0, 20.0, 0.0);
    return 1;
}
               (North)
                ymax
            |----------|
            |          |
(West) xmin |          | xmax (East)
            |          |
            |----------|
                ymin
               (South)
Notes
wskazówka
A player's world boundaries can be reset by setting them to 20000.0000, -20000.0000, 20000.0000, -20000.0000. These are the default values. You can also use ClearPlayerWorldBounds.
warning
This function doesn't work in interiors!
Related Functions
- ClearPlayerWorldBounds: Reset the player's world boundaries to default world boundaries.
 - GetPlayerWorldBounds: Get a player's world boundaries.
 - GangZoneCreate: Create a gangzone.