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SetVehicleAngularVelocity

informacja

This function is in world space not local space. If you want to make local space angular velocity adjustments, you must apply a rotation matrix based on the vehicle rotation quat.

Description

Sets the angular X, Y and Z velocity of a vehicle

NameDescription
vehicleidThe ID of the vehicle to set the velocity of.
Float:xThe amount of velocity in the angular X direction.
Float:yThe amount of velocity in the angular Y direction.
Float:zThe amount of velocity in the angular Z direction.

Returns

true - The function executed successfully.

false - The function failed to execute. The vehicle does not exist.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/spin", cmdtext))
{
if (IsPlayerInAnyVehicle(playerid))
{
SetVehicleAngularVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0);
}
return 1;
}
}

Notes

warning

This function has no effect on unoccupied vehicles and does not affect trains.