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GetPlayerCameraFrontVector
Description
This function will return the current direction of player's aiming in 3-D space, the coords are relative to the camera position, see GetPlayerCameraPos.
Name | Description |
---|---|
playerid | The ID of the player you want to obtain the camera front vector of |
&Float:x | A float to store the X coordinate, passed by reference. |
&Float:y | A float to store the Y coordinate, passed by reference. |
&Float:z | A float to store the Z coordinate, passed by reference. |
Returns
The position is stored in the specified variables.
Examples
// A simple command to manipulate this vector using the
// positions from GetPlayerCameraPos. This command will create
// a hydra missile in the direction of where the player is looking.
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/test camera vector"))
{
new
Float:fPX, Float:fPY, Float:fPZ,
Float:fVX, Float:fVY, Float:fVZ,
Float:object_x, Float:object_y, Float:object_z;
// Change me to change the scale you want. A larger scale increases the distance from the camera.
// A negative scale will inverse the vectors and make them face in the opposite direction.
const
Float:fScale = 5.0;
GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
object_x = fPX + floatmul(fVX, fScale);
object_y = fPY + floatmul(fVY, fScale);
object_z = fPZ + floatmul(fVZ, fScale);
CreateObject(345, object_x, object_y, object_z, 0.0, 0.0, 0.0);
return 1;
}
return 0;
}
Notes
tip
The camera data can be obtained when the player is in any vehicle or on foot.
Related Functions
- GetPlayerCameraPos: Find out where the player's camera is.