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GetPlayerCameraPos
Description
Get the position of the player's camera.
Name | Description |
---|---|
playerid | The ID of the player to get the camera position of. |
&Float:x | A float variable to store the X coordinate in, passed by reference. |
&Float:y | A float variable to store the Y coordinate in, passed by reference. |
&Float:z | A float variable to store the Z coordinate in, passed by reference. |
Returns
The player's position is stored in the specified variables.
Examples
public OnPlayerDisconnect(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
printf("The player left when they had their camera at %f, %f, %f.", x, y, z);
return 1;
}
Notes
warning
Player's camera positions are only updated once a second, unless aiming.It is recommended to set a 1 second timer if you wish to take action that relies on a player's camera position.
Related Functions
- SetPlayerCameraPos: Set a player's camera position.
- GetPlayerCameraZoom: Get the zoom level of a player's camera.
- GetPlayerCameraAspectRatio: Get the aspect ratio of a player's camera.
- GetPlayerCameraMode: Get a player's camera mode.
- GetPlayerCameraFrontVector: Get the player's camera front vector
- GetPlayerZAim: Gets a player's Z Aim.