GetPlayerObjectMovingTargetRot
atenção
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Get the move target rotation of a player-object.
Name | Description |
---|---|
playerid | The ID of the player. |
objectid | The ID of the player-object to get the move target rotation of. |
&Float:rotationX | A float variable in which to store the rotationX coordinate, passed by reference. |
&Float:rotationY | A float variable in which to store the rotationY coordinate, passed by reference. |
&Float:rotationZ | A float variable in which to store the rotationZ coordinate, passed by reference. |
Returns
true
- The function was executed successfully.
false
- The function failed to execute. The object specified does not exist.
Examples
new playerobjectid = CreatePlayerObject(playerid, 968, 1023.79541, -943.75879, 42.31450, 0.00000, 0.00000, 10.00000);
MovePlayerObject(playerid, playerobjectid, 1023.79541, -943.75879, 42.31450, 0.8, 0.00000, -90.00000, 10.00000);
new
Float:rotationX,
Float:rotationY,
Float:rotationZ;
GetPlayerObjectMovingTargetRot(playerid, playerobjectid, rotationX, rotationY, rotationZ);
// rotationX = 0.00000
// rotationY = -90.00000
// rotationZ = 10.00000
Related Functions
- GetPlayerObjectMovingTargetPos: Get the move target position of a player-object.
- GetObjectMovingTargetRot: Get the move target rotation of an object.