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InterpolateCameraPos
Description
Move a player's camera from one position to another, within the set time. Useful for scripted cut scenes
Name | Description |
---|---|
playerid | The ID of the player the camera should be moved for |
Float:fromX | The X position the camera should start to move from |
Float:fromY | The Y position the camera should start to move from |
Float:fromZ | The Z position the camera should start to move from |
Float:toX | The X position the camera should move to |
Float:toY | The Y position the camera should move to |
Float:toZ | The Z position the camera should move to |
time | Time in milliseconds |
CAM_MOVE:cut | The jumpcut to use. Defaults to CAMERA_CUT. Set to CAMERA_MOVE for a smooth movement |
Returns
This function does not return any specific values.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/moveme", true))
{
TogglePlayerSpectating(playerid, true);
InterpolateCameraPos(playerid, 0.0, 0.0, 10.0, 1000.0, 1000.0, 30.0, 10000, CAMERA_MOVE);
//Move the player's camera from point A to B in 10000 milliseconds (10 seconds).
return 1;
}
return 0;
}
Notes
tip
- Use TogglePlayerSpectating to make objects stream in for the player while the camera is moving and remove the HUD.
- The player's camera can be reset to behind the player with SetCameraBehindPlayer.
Related Functions
- InterpolateCameraLookAt: Move a player's camera view from one location to another.
- SetPlayerCameraPos: Set a player's camera position.
- SetPlayerCameraLookAt: Set where a player's camera should face.