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IsVehicleStreamedIn
Description
Checks if a vehicle is streamed in for a player. Only nearby vehicles are streamed in (visible) for a player.
Name | Description |
---|---|
vehicleid | The ID of the vehicle to check. |
playerid | The ID of the player to check. |
Returns
true - Vehicle is streamed in for the player.
false - Vehicle is not streamed in for the player, or the function failed to execute (player and/or vehicle do not exist).
Examples
new streamedVehicleCount;
for(new i = 1; i < MAX_VEHICLES; i++)
{
if (IsVehicleStreamedIn(i, playerid))
{
streamedVehicleCount ++;
}
}
new string[144];
format(string, sizeof(string), "You currently have %i vehicles streamed in to your game.", streamedVehicleCount);
SendClientMessage(playerid, -1, string);
Related Functions
- IsPlayerStreamedIn: Checks if a player is streamed in for another player.
Related Callbacks
- OnVehicleStreamIn: Called when a vehicle streams in for a player.
- OnVehicleStreamOut: Called when a vehicle streams out for a player.
- OnPlayerStreamIn: Called when a player streams in for another player.
- OnPlayerStreamOut: Called when a player streams out for another player.