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NPC_GetWeaponActualClipSize

atenção

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Gets the actual (default) clip size for an NPC's weapon from the game data.

NameDescription
npcidThe ID of the NPC
weaponidThe weapon ID to check

Returns

Returns the default clip size, or -1 on error.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkweaponactualclipsize", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weapon = NPC_GetWeapon(npcid);
new clipsize = NPC_GetWeaponActualClipSize(npcid, WEAPON:weapon);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon actual clip size: %d", npcid, clipsize);
return 1;
}
return 0;
}

Notes

  • Returns the original game clip size for the weapon
  • This is different from custom clip sizes set with NPC_SetWeaponClipSize