NPC_IsDead
atenção
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is dead.
| Name | Description |
|---|---|
| npcid | The ID of the NPC to check. |
Returns
Returns true if the NPC is dead, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkdead", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isDead = NPC_IsDead(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is dead: %s", npcid, isDead ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
atenção
- An NPC is considered dead when its health reaches 0.0 or below.
- Dead NPCs can be respawned using NPC_Respawn.
Related Functions
- NPC_GetHealth: Gets the health of an NPC
- NPC_SetHealth: Sets the health of an NPC
- NPC_Respawn: Respawns an NPC
Related Callbacks
- OnNPCDeath: Called when an NPC dies
- OnNPCTakeDamage: Called when an NPC takes damage