NPC_IsPlaybackPaused
atenção
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC's playback is currently paused.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the playback is paused, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkplaybackpaused", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isPlaybackPaused = NPC_IsPlaybackPaused(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d playback paused: %s", npcid, isPlaybackPaused ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Only returns true if the NPC is playing a recording and it's paused
- NPCs not playing recordings will always return false
Related Functions
- NPC_PausePlayback: Pause/unpause playback
- NPC_IsPlayingPlayback: Check if playing
- NPC_StartPlayback: Start playback
- NPC_StopPlayback: Stop playback
Related Callbacks
- OnNPCPlaybackStart: Called when playback starts
- OnNPCPlaybackEnd: Called when playback ends