NPC_IsVehicleSirenUsed
atenção
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is using the vehicle siren.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC is using the vehicle siren, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checksirenused", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new veh = NPC_GetVehicle(npcid);
if (veh == INVALID_VEHICLE_ID)
return SendClientMessage(playerid, 0xFFFF00FF, "NPC %d is not in any vehicle.", npcid);
new bool:sirenUsed = NPC_IsVehicleSirenUsed(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d vehicle siren used: %s", npcid, sirenUsed ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Returns
falseif the NPC is not in a vehicle - Only works for vehicles that have sirens (police cars, ambulances, fire trucks)
- Visual and audio siren effects are visible to all players
Related Functions
- NPC_UseVehicleSiren: Toggle vehicle siren
- NPC_GetVehicleID: Get NPC's vehicle
- NPC_PutInVehicle: Put NPC in vehicle
- NPC_RemoveFromVehicle: Remove NPC from vehicle
Related Callbacks
No specific callbacks are triggered by this function.