NPC_Respawn
atenção
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Respawns an NPC to their spawn position, resetting their state.
| Name | Description |
|---|---|
| npcid | The ID of the NPC. |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/respawnnpc", true))
{
new npcid = PlayerNPC[playerid];
if (!NPC_IsValid(npcid))
{
SendClientMessage(playerid, 0xFF0000FF, "You don't have a valid NPC to respawn.");
return 1;
}
if (NPC_Respawn(npcid))
{
SendClientMessage(playerid, 0x00FF00FF, "Your NPC (ID %d) has been respawned.", npcid);
}
else
{
SendClientMessage(playerid, 0xFF0000FF, "Failed to respawn your NPC (ID %d).", npcid);
}
return 1;
}
return 0;
}
Notes
atenção
- Resets NPC health, position, and state.
- NPC returns to their original spawn coordinates.
- All current activities (movement, combat) are stopped.
Related Functions
- NPC_Spawn: Initial spawn of NPC.
- NPC_SetPos: Set NPC position.
- NPC_GetHealth: Get NPC health.
- NPC_IsDead: Check if NPC is dead.
Related Callbacks
- OnNPCSpawn: Called when NPC spawns.
- OnNPCRespawn: Called when NPC respawns.