NPC_StopPlayback
atenção
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Stops an NPC from playing their current recording playback.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/stopplayback", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:success = NPC_StopPlayback(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d playback stopped: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}
Notes
- The NPC will stop at their current position when playback ends
- If the NPC is not playing a recording, this function has no effect
- Use
NPC_IsPlayingPlaybackto check if an NPC is playing a recording - The recording file remains loaded and can be used again
Related Functions
- NPC_StartPlayback: Start playback for NPC
- NPC_IsPlayingPlayback: Check if playing playback
- NPC_LoadRecord: Load a recording file
- NPC_UnloadRecord: Unload a recording
Related Callbacks
- OnNPCPlaybackEnd: Called when playback ends