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NetStats_ConnectionStatus
Description
Gets the player's current connection status.
Name | Description |
---|---|
playerid | The ID of the player to get the connection status of. |
Returns
The player's connection status, as an integer value.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/connectionstatus"))
{
static ConnectionStatuses[9][48] =
{
"No Action",
"Disconnect ASAP",
"Disconnect ASAP Silently",
"Disconnect On No Ack",
"Requested Connection",
"Handling Connection Request",
"Unverified Sender",
"Set Encryption On Multiple 16 Byte Packet",
"Connected"
};
new connectionStatus = NetStats_ConnectionStatus(playerid);
new string[144];
format(string, sizeof(string), "Your current connection status: %s", ConnectionStatuses[connectionStatus]);
SendClientMessage(playerid, -1, string);
}
return 1;
}
Related Functions
- GetPlayerNetworkStats: Gets a player's networkstats and saves it into a string.
- GetNetworkStats: Gets the server's networkstats and saves it into a string.
- NetStats_GetConnectedTime: Get the time that a player has been connected for.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_PacketLossPercent: Get a player's packet loss percent.
- NetStats_GetIpPort: Get a player's IP and port.
- IsPlayerConnected: Check if a player is connected to the server.
Related Callbacks
- OnPlayerConnect: Called when a player connects to the server.
- OnPlayerDisconnect: Called when a player leaves the server.