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PlayerTextDrawGetFont
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the text font of a player-textdraw.
Name | Description |
---|---|
playerid | The ID of the player. |
PlayerText:textid | The ID of the textdraw to get the font of. |
Returns
Returns the player-textdraw font.
Examples
new PlayerText:welcomeText[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my OPEN.MP server");
PlayerTextDrawFont(playerid, welcomeText[playerid], TEXT_DRAW_FONT_2);
PlayerTextDrawShow(playerid, welcomeText[playerid]);
new TEXT_DRAW_FONT:font = PlayerTextDrawGetFont(playerid, welcomeText[playerid]);
printf("Font: %d", font); // Font: 2
return 1;
}
Related Functions
- PlayerTextDrawCreate: Create a player-textdraw.
- PlayerTextDrawDestroy: Destroy a player-textdraw.
- PlayerTextDrawFont: Set the font of a player-textdraw.
- PlayerTextDrawColor: Set the color of the text in a player-textdraw.
- PlayerTextDrawBoxColor: Set the color of a player-textdraw's box.
- PlayerTextDrawBackgroundColor: Set the background color of a player-textdraw.
- PlayerTextDrawAlignment: Set the alignment of a player-textdraw.
- PlayerTextDrawLetterSize: Set the letter size of the text in a player-textdraw.
- PlayerTextDrawTextSize: Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable).
- PlayerTextDrawSetOutline: Toggle the outline on a player-textdraw.
- PlayerTextDrawSetShadow: Set the shadow on a player-textdraw.
- PlayerTextDrawSetProportional: Scale the text spacing in a player-textdraw to a proportional ratio.
- PlayerTextDrawUseBox: Toggle the box on a player-textdraw.
- PlayerTextDrawSetString: Set the text of a player-textdraw.
- PlayerTextDrawShow: Show a player-textdraw.
- PlayerTextDrawHide: Hide a player-textdraw.
- IsPlayerTextDrawVisible: Checks if a player-textdraw is shown for the player.
- IsValidPlayerTextDraw: Checks if a player-textdraw is valid.