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StartRecordingPlayerData

Description

Starts recording a player's movements to a file, which can then be reproduced by an NPC.

NameDescription
playeridThe ID of the player to record.
PLAYER_RECORDING_TYPE:recordTypeThe type of recording.
const recordFile[]The name of the file which will hold the recorded data. It will be saved in the scriptfiles directory, with an automatically added .rec extension, you will need to move the file to npcmodes/recordings to use for playback.

Returns

This function does not return any specific values.

Examples

if (!strcmp("/recordme", cmdtext))
{
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
StartRecordingPlayerData(playerid, PLAYER_RECORDING_TYPE_ONFOOT, "MyFile");
}
else if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
StartRecordingPlayerData(playerid, PLAYER_RECORDING_TYPE_DRIVER, "MyFile");
}
SendClientMessage(playerid, 0xFFFFFFFF, "All your movements are now being recorded!");
return 1;
}