AttachObjectToObject
Você pode usar esta função para anexar objetos a outros objetos.
Você pode usar esta função para anexar objetos a outros objetos.
Anexa um objeto a um jogador.
Anexa um objeto a um veículo.
Você pode usar esta função para anexar objetos de jogador a outros objetos de jogador.
O mesmo que AttachObjectToPlayer mas para objetos que foram criados para jogador.
Anexa um objeto de jogador a um veículo.
Permite a um jogador editar um objeto (posição e rotação) usando o mouse em uma GUI (Interface Gráfica do Usuário).
Exibe o cursor e permite ao jogador selecionar um objeto.
Permite aos jogadores editar um objeto de jogador (posição e rotação) com uma GUI e o mouse.
Cria um objeto que será visível apenas para um jogador.
Entra no modo de edição para um objeto anexado.
Cancel object edition mode for a player.
Get the attachment data of an object.
Get the attachment offset and rotation of an object.
Get the draw distance of an object.
Get the material data from an index of the object.
Get the material text data from an index of the object.
Get the move speed of an object.
Get the move target position of an object.
Get the move target rotation of an object.
Get the position of an object.
Use this function to get the objects current rotation.
Get the sync rotation of an object.
Get the type of an object. (global or player)
Gets the player attachment object data by index.
Allows you to retrieve the ID of the player-object the player is looking at.
Get the attachment data of a player-object.
Get the attachment offset and rotation of a player-object.
Get the draw distance of a player-object.
Get the material data from an index of the player-object.
Get the material text data from an index of the player-object.
Retrieve the model ID of a player-object.
Get the move speed of a player-object.
Get the move target position of a player-object.
Get the move target rotation of a player-object.
Get the position of a player object (CreatePlayerObject).
Get the sync rotation of a player-object.
Returns the ID of the player-object the player is surfing on.
Checks if an object has camera collision enabled. (SetObjectNoCameraCollision)
Checks if a player-object has camera collision enabled. (SetPlayerObjectNoCameraCollision)
Hide an object for a player.
Checks if an object is hidden for a player.
Checks if a slot of object material is used.
Checks if the given objectid is moving.
Check if a player has an object attached in the specified index (slot).
Checks if a slot of player-object material is used.
Checks if the given player objectid is moving.
Checks if an object with the ID provided exists.
Checks if the given object ID is valid for the given player.
Move an object to a new position with a set speed.
Remove an attached object from a player.
Replace the texture of an object with the texture from another model in the game.
Replace the texture of an object with text.
Set the move speed of an object.
Disable collisions between players' cameras and the specified object.
Change the position of an object.
Set the rotation of an object on the three axes (X, Y and Z).
Allows camera collisions with newly created objects to be disabled by default.
Allows camera collisions with newly created objects to be disabled by default.
Attach an object to a specific bone on a player.
Replace the texture of a player-object with the texture from another model in the game.
Replace the texture of a player object with text.
Set the move speed of a player-object.
Sets the position of a player-object to the specified coordinates.
Set the rotation of an object on the X, Y and Z axis.
Show an object for a player.
Stop a moving object after MoveObject has been used.