GivePlayerMoney
Description
Give money to or take money from a player.
| Name | Description | 
|---|---|
| playerid | The ID of the player to give money to or take money from. | 
| money | The amount of money to give the player. Use a minus value to take money. | 
Returns
1 - The function was executed successfully.
0 - The function failed to execute. This means the player is not connected.
Examples
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
    if (killerid != INVALID_PLAYER_ID)
    {
       // Award $1000 to the killer
       GivePlayerMoney(killerid, 1000);
       SendClientMessage(killerid, -1, "You have been awarded $1000 for the kill.");
    }
    // Take $500 from the player who died.
    GivePlayerMoney(playerid, -500);
}
Related Functions
- ResetPlayerMoney: Set the money of a player to $0.
- GetPlayerMoney: Check how much money a player has.