HasPlayerObjectCameraCollision
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Checks if a player-object has camera collision enabled. (SetPlayerObjectNoCameraCollision)
| Name | Description |
|---|---|
| playerid | The ID of the player. |
| objectid | The ID of the object to check. |
Returns
true - Player-object camera collision is enable.
false - Player-object camera collision is disable.
Examples
if (HasPlayerObjectCameraCollision(playerid, playerobjectid))
{
printf("Player: %d Object: %d Camera collision: enable", playerid, playerobjectid);
}
else
{
printf("Player: %d Object: %d Camera collision: disable", playerid, playerobjectid);
}
Related Functions
- SetPlayerObjectNoCameraCollision: Disable collisions between players' cameras and the specified object.
- HasObjectCameraCollision: Checks if an object has camera collision enabled.