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NPC_GetPlayerMovingTo

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the ID of the player that an NPC is currently moving toward.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the ID of the player being moved toward, or INVALID_PLAYER_ID if not moving toward anyone.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkwhonpcmoving", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new targetid = NPC_GetPlayerMovingTo(npcid);

if (targetid == INVALID_PLAYER_ID)
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is not moving toward any player", npcid);
else
{
new targetName[MAX_PLAYER_NAME];
GetPlayerName(targetid, targetName, sizeof(targetName));
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is moving toward player %s (ID %d)", npcid, targetName, targetid);
}
return 1;
}
return 0;
}

Notes​

  • Returns the player ID if the NPC is moving using NPC_MoveToPlayer
  • Returns INVALID_PLAYER_ID if the NPC is not moving toward any player
  • This is different from moving to a fixed position with NPC_Move