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NPC_GetWeaponReloadTime

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the reload time of an NPC's weapon.

NameDescription
npcidThe ID of the NPC
weaponidThe weapon ID to get reload time for

Returns​

Returns the reload time in milliseconds for the specified weapon.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkweaponreloadtime", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weapon = NPC_GetWeapon(npcid);
new reloadtime = NPC_GetWeaponReloadTime(npcid, WEAPON:weapon);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon reload time: %d ms", npcid, reloadtime);
return 1;
}
return 0;
}

Notes​

  • Returns the current custom reload time setting
  • Use NPC_GetWeaponActualReloadTime to get the default game reload time
  • Reload time affects how long the NPC takes to reload the weapon