| Download Rate | The rate at which data is being downloaded from the server. |
| Upload Rate | The rate at which data is being uploaded to the server. |
| Vehicles | The number of vehicles that are streamed in for the client. |
| Vehicle Models | The number of different vehicle models that are streamed in for the client. |
| Vehicle Models Loaded | The number of (pre-)loaded vehicle models. |
| RWObjects | Number of rendered objects. |
| PedSlotsUsed | Number of ped slots used (NPCs/players use a 'ped' slot). |
| ObjectSlotsUsed | Object slots used. |
| OnFoot Send Rate | The rate (in MS) at which on-foot data is being synced. Can be set in server.cfg. |
| Streaming Mem (Memory) Used (Also shows total allowance) | The amount of streaming memory being used, and total available. |
| Messages in Send buffer | The number of network messages waiting to be sent. |
| Messages sent | The number of network messages sent. |
| Btyes sent | The amount of data (in bytes) sent. |
| Acks sent | The number of acks sent (acknowledge receipt of a packet). |
| Acks in send buffer | Number of acks waiting to be sent (acknowledge receipt of a packet). |
| Messages waiting for ack | Number of messages that are waiting to be acknowledged as received. |
| Messages resent | Number of messages resent after a lack of acknowledge. Client is trying to reconnect after 109 messages resent. |
| Bytes resent | The amount of data resent (in bytes). |
| Packetloss | The percentage of packets that were sent but never received by the other end (lost). |
| Messages received | The number of network messages received from the server. |
| Bytes received | The amount of data received (in bytes). |
| Acks received | Number of acks received (acknowledge receipt of a packet). |
| Duplicate acks received | Number of duplicate (already received) acks received. |