Skip to main content

Weapon States

The following weapon states are available, used by GetPlayerWeaponState function:

IDDefinitionDescription
-1WEAPONSTATE_UNKNOWNUnknown (set when in a vehicle, in spectating or when the player state is PLAYER_STATE_SPAWNED)
0WEAPONSTATE_NO_BULLETSThe player's current weapon has no ammo remaining
1WEAPONSTATE_LAST_BULLETThe player's current weapon has a single bullet left
2WEAPONSTATE_MORE_BULLETSThe player's current weapon has more than one bullet left
3WEAPONSTATE_RELOADINGThe player is reloading his/her current weapon