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OnClientCheckResponse

Description

This callback is called when a SendClientCheck request completes.

NameDescription
playeridThe ID of the player checked.
actionidThe type of check performed.
memaddrThe address requested.
retndataThe result of the check.

Returns

It is always called first in filterscripts.

Examples

public OnPlayerConnect(playerid)
{
SendClientCheck(playerid, 0x48, 0, 0, 2);
return 1;
}

public OnClientCheckResponse(playerid, actionid, memaddr, retndata)
{
if (actionid == 0x48) // or 72
{
print("The player is connecting using the PC client.");
}
return 1;
}

Notes

warning

SA:MP Server: This callback is only called when it is in a filterscript.

Open Multiplayer Server: This callback functions normally inside a gamemode / filterscript.

The following function might be useful, as they're related to this callback in one way or another.

  • opcodes: Action opcodes IDs and their purpose.