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GameTextForAll
Description
Shows 'game text' (on-screen text) for a certain length of time for all players.
Name | Description |
---|---|
const format[] | The text to be displayed. |
time | The duration of the text being shown in milliseconds. |
style | The style of text to be displayed. |
OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
Returns
This function always returns 1.
Examples
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
// This example shows a large, white text saying "[playerName] has
// passed away" on everyone's screen, after a player has died or
// has been killed. It shows in text-type 3, for 5 seconds (5000 ms)
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
// Format the passed-away message properly, and show it to everyone:
new string[64];
format(string, sizeof(string), "~w~%s has passed away", name);
GameTextForAll(string, 5000, 3);
// PRO TIP: You don't need `format` in open.mp
GameTextForAll("~w~%s has passed away", 5000, 3, name);
return 1;
}
Notes
warning
Do note that the players may crash because of odd number of tilde (~) symbols used in the game text. Using color codes (e.g. ~r~) beyond the 255th character may crash the client.
Related Functions
- HideGameTextForAll: Stop showing a gametext style for all players.
- GameTextForPlayer: Display gametext to a player.
- HideGameTextForPlayer: Stop showing a gametext style to a player.
- TextDrawShowForAll: Show a textdraw for all players.