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GetPlayerObjectMaterialText

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

Get the material text data from an index of the player-object.

NameDescription
playeridThe ID of the player.
objectidThe ID of the player-object.
materialIndexThe material index on the object. (0 to 15)
text[]An array into which to store the text, passed by reference.
textSizeThe size of the text.
&OBJECT_MATERIAL_SIZE:materialSizeA variable in which to store the materialSize, passed by reference.
fontFace[]An array into which to store the fontFace, passed by reference.
fontFaceSizeThe size of the fontFace.
&fontSizeA variable in which to store the fontSize, passed by reference.
&bool:boldA boolean variable in which to store the bold, passed by reference.
&fontColourA variable in which to store the fontColour, passed by reference.
&backgroundColourA variable in which to store the backgroundColour, passed by reference.
&OBJECT_MATERIAL_TEXT_ALIGN:textAlignmentA variable in which to store the textAlignment, passed by reference.

Returns

true - The function was executed successfully.

false - The function failed to execute. The object specified does not exist or an invalid material index is specified.

Examples

new playerobjectid = CreatePlayerObject(playerid, 19174, 986.42767, -983.14850, 40.95220,   0.00000, 0.00000, 186.00000);
SetPlayerObjectMaterialText(playerid, playerobjectid, "OPEN.MP", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 38, true, 0xFF0000FF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_LEFT);

new
text[16],
OBJECT_MATERIAL_SIZE:materialSize,
fontFace[16],
fontSize,
bool:bold,
fontColour,
backgroundColour,
OBJECT_MATERIAL_TEXT_ALIGN:textAlignment;

GetPlayerObjectMaterialText(playerid, playerobjectid, 0, text, sizeof(text), materialSize, fontFace, sizeof(fontFace), fontSize, bold, fontColour, backgroundColour, textAlignment);
// text = "OPEN.MP"
// materialSize = OBJECT_MATERIAL_SIZE_256x128
// fontFace = "Arial"
// fontSize = 38
// bold = true
// fontColour = 0xFF0000FF
// backgroundColour = 0x00000000
// textAlignment = OBJECT_MATERIAL_TEXT_ALIGN_LEFT