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NPC_ExitVehicle

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Makes an NPC exit its current vehicle.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcexitbike", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (NPC_ExitVehicle(npcid))
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is exiting motorcycle.", npcid);
else
SendClientMessage(playerid, 0xFF0000FF, "NPC %d failed to exit motorcycle.", npcid);

return 1;
}
return 0;
}

Notes​

  • The NPC must be in a vehicle for this function to work, otherwise this function has no effect
  • The NPC will perform the exit animation and after exiting, the NPC will be on foot near the vehicle

No specific callbacks are triggered by this function.