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NPC_GetNodeInfo

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets information about an NPC node including vehicle, pedestrian, and navigation data.

NameDescription
nodeidThe ID of the node
&vehnodesVariable to store vehicle node count
&pednodesVariable to store pedestrian node count
&navinodeVariable to store navigation node information

Returns​

Returns true on success, false on failure.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checknodeinfo ", true, 15))
{
new nodeid = strval(cmdtext[15]);

if (nodeid < 0 || nodeid > 63)
return SendClientMessage(playerid, 0xFF0000FF, "Invalid node ID. Must be between 0 and 63.");

new vehnodes, pednodes, navinode;
new bool:success = NPC_GetNodeInfo(nodeid, vehnodes, pednodes, navinode);

if (success)
SendClientMessage(playerid, 0x00FF00FF, "Node %d info - Vehicle nodes: %d, Ped nodes: %d, Navi node: %d", nodeid, vehnodes, pednodes, navinode);
else
SendClientMessage(playerid, 0xFF0000FF, "Failed to get node %d info", nodeid);
return 1;
}
return 0;
}

Notes​

  • The node must be opened with NPC_OpenNode before getting info
  • Vehicle nodes are for vehicle navigation paths
  • Pedestrian nodes are for walking paths
  • All count parameters are passed by reference