Перейти к основному содержимому

NPC_GetVehicle

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the vehicle ID of an NPC's current vehicle.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the vehicle ID the NPC is in, or INVALID_VEHICLE_ID if not in any vehicle.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkvehicle", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new vehicleid = NPC_GetVehicle(npcid);

if (vehicleid == INVALID_VEHICLE_ID)
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d is not in any vehicle.", npcid);
else
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is in vehicle: %d", npcid, vehicleid);
return 1;
}
return 0;
}

Notes​

  • Returns INVALID_VEHICLE_ID if the NPC is not in any vehicle

No specific callbacks are triggered by this function.