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NPC_SetSurfingOffset

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets the surfing offset for an NPC.

NameDescription
npcidThe ID of the NPC
xThe X offset
yThe Y offset
zThe Z offset

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setsurfingoffset ", true, 18))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new Float:x, Float:y, Float:z;
new idx = 18;

// Parse x
while (cmdtext[idx] == ' ') idx++;
new startIdx = idx;
while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
new xStr[32];
strmid(xStr, cmdtext, startIdx, idx);
x = floatstr(xStr);

// Parse y
while (cmdtext[idx] == ' ') idx++;
startIdx = idx;
while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
new yStr[32];
strmid(yStr, cmdtext, startIdx, idx);
y = floatstr(yStr);

// Parse z
while (cmdtext[idx] == ' ') idx++;
z = floatstr(cmdtext[idx]);

NPC_SetSurfingOffsets(npcid, x, y, z);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d surfing offset set to %.2f, %.2f, %.2f", npcid, x, y, z);

return 1;
}
return 0;
}

Notes​

  • The surfing offset determines the relative position of the NPC compared to the object/vehicle it's surfing on
  • Positive Z values move the NPC upward, negative values downward
  • Positive Y values typically move the NPC forward relative to the vehicle's direction
  • Positive X values move the NPC to the right relative to the vehicle's direction
  • This is useful for fine-tuning the NPC's position when surfing
  • Great for creating vehicle escorts or passengers

No specific callbacks are triggered by this function.