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NPC_SetVehicleHealth

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets the health of an NPC's vehicle.

NameDescription
npcidThe ID of the NPC
healthThe health value (0.0-1000.0)

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setvehiclehealth ", true, 18))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new Float:health = floatstr(cmdtext[18]);

NPC_SetVehicleHealth(npcid, health);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d vehicle health set to %.2f", npcid, health);

return 1;
}
return 0;
}

Notes​

  • Only works when NPC is in a vehicle
  • Health ranges from 0.0 (destroyed) to 1000.0 (perfect condition)
  • Vehicles explode when health drops below 250

No specific callbacks are triggered by this function.