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NPC_SetVirtualWorld

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Sets an NPC's virtual world, controlling which players can see and interact with them.

NameDescription
npcidThe ID of the NPC.
vwThe virtual world ID to set.

Returns​

Returns true if the operation was successful, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setvirtualworld ", true, 16))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new vw = strval(cmdtext[16]);
if (vw < 0)
return SendClientMessage(playerid, 0xFF0000FF, "Virtual world must be positive.");

NPC_SetVirtualWorld(npcid, vw);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d virtual world set to %d", npcid, vw);

return 1;
}
return 0;
}

Notes​

warning
  • Virtual world 0 is the default world where all players start.
  • NPCs in different virtual worlds cannot see or interact with each other.
  • Players must be in the same virtual world to see NPCs.
  • Use NPC_GetVirtualWorld to check current virtual world.